PlayStation Working on Technology to Track In-Game Crypto and NFTs

PlayStation could add NFTs and in-game tokens to its ecosystem according to a new Sony patent published last week.
Image source: ign.com

Quick take:

  • A new Sony patent indicates that PlayStation has been working on technology to track NFTs and in-game crypto.
  • The patent was filed in May 2021 and published on November 10, 2022.
  • It is titled ‘Tracking Unique In-Game Digital Assets Using Tokens on a Distributed Ledger’.

PlayStation may be pivoting to the blockchain according to a new patent filed by its parent Sony. The leading video game console producer appears to be working on a blockchain-based tracking technology for in-game tokens and NFTs

Details of the patent indicate that it was originally filed in May last year and published on November 10, 2022. 

The patent is titled ‘Tracking Unique In-Game Digital Assets Using Tokens on a Distributed Ledger’, which essentially enables players to buy and sell in-game assets within games and across platforms.

The patent covers a wide spectrum of deploying digital tokens in a gaming ecosystem, including creation, use, modification, and transfer.

Part of the patent highlights the fact people are increasingly finding it meaningful to own unique physical goods related to celebrities, giving an example of baseball fans that prefer to buy collectibles associated with their favourite players.

These assets and collectibles are often autographed by celebrities for authenticity.

Sony wants to provide a technology that can help authenticate digital assets used by skilled players and popular content creators that other players may want to buy, sell, or rent.

“Skilled players of multiplayer video games gain popularity in matches or tournaments, which are often live-streamed or otherwise broadcast to numerous viewers,” Sony wrote in the patent.

This also includes single-player gameplays where players engage in activities like speed runs, in-game challenges, multiplayer matches, or other gameplay activities, subsequently allowing them to acquire a massive following. Any digital assets, characters and weapons they use during gameplay can also become as famous.

“In some video games, a player can use digital assets during gameplay. Such digital assets can include, for example, specific characters, costumes, or items. In traditional video games, multiple instances of the same in-game item exist within the same copy of the video game and/or within different copies of the video game.

Sony wants to make such in-game items and characters non-fungible, thereby expanding the capabilities of digital assets associated with video games.

“The techniques and technologies described herein expand the functionality of digital assets associated with video games, and of systems that create and manage such digital assets, by tracking the history of the digital assets.

“Tracking the history of the digital assets can include, for example, tracking when, how, and by whom the digital asset was created, used, modified, rented to, rented by, sold to, purchased by, licensed to, licensed by, exchanged to, exchanged by, and/or other actions.”

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